October 3, 2006: Roter Lowe 1597 frigate

August 16, 2006: Mirage, 68ft yacht, draft 6ft, beam 14ft, ketch rig, autofurling jibs

June 12, 2006: I guess 10,000 ppl have done NCC-1701 so here's my version. The goal was to follow blueprints as closely as possible. Then Wheel was started as just that...a wheel...it got more complicated...

May 12, 2006: A robot of retro style.

May 5, 2006: The first building created without Dungeon Siege modularity, Victorian-0. Its around 40,000 faces.

March 6, 2006: As of today there will be no more Dungeon Siege material, all versions. Thank you all who contributed information, critique and praise.

February 9, 2006: 3rd Spaceship attempted in my modeling history, "Starlight" has been flying around in my head for a couple decades, now flying around in Max at some insane poly count. Over 200K faces so far with still some work left to do... Who designs all those engine bits on Star Trek?! Ye gods!

January 14, 2006: A tribute to Eccentricity, ecc tomb, is available in the download section for all those wishing to include in a mod. Journey well Charles...

December 19, 2005: The Herena Forge Master has informed me that I am overdue for some news so without further delay I present Age of Magi Dwarven Hall and the Chess set. You wont get to play with Dwarven Hall until its parent releases but at least you can look at it. Chess is availble in the download section. AI isnt implemented but you can have fun moving pieces around. Any modder out there wishing to complete the ai interface, contact me.

November 8, 2005: Good deal! the ds2tk is out! Also check out the House-tut-bits in the downloads section for a full 3dsmax tutorial house set and example map. Exports included.

October 5, 2005: Og. Yes well...I dunno why its called that. Neurons fired. Been working on this on and off starting a few days ago.

October 4, 2005: Cathedral has been adjusted for DS2. Chandeliers wont light yet, elevators not wired. Node set is working fine though.

September 30, 2005: There is now version "a" of DS2 Palace in the download area. Simply a different generic set with an additional gas to fix a missing texture.

September 30, 2005: DS2 Palace node set and example map has been released, see download area.

September 25, 2005: Pineapple v1 complete.

September 20, 2005: I started Pineapple set a few days ago without making a news entry. Any of you who know Elys will know why we have pineapples around here.

September 10, 2005: Node set Complex is in the works. Its a series of underground tunnels and misc rooms. Does this qualify as a dungeon? Hmm....

August 27, 2005: Sam asked a while shortly ago about how to make turtle shell walls...and it had to have some energy beam thingies at the top....Thus was born Turtle Tower.

August 19, 2005: Palace set released. There are probably severl addons needed, no doors for instance.

August 2, 2005 6:19 AM: Started Palace set. This one is turning out nicely. Clean UVs and very low poly. Shooting for the fewest custom pieces with high flexibility. I may even get nuts and make this one generic.

July 30, 2005 7:04 AM: I started a new set, Emerald City, which may or may not work out, but it's coming along slowly. Apparently there aren't too many Oz fans around.

July 23, 2005 3:05 AM: The archives are now on line just go through the sucker at the bottom of the page.

July 22, 2005 11:10 PM: Ok all the uploads that I currently have available are...well, available.

July 22, 2005: Welcome to mcarp DS Nodes. There isn't much news except that Cathedral has been updated with walkable roof, chandeliers, doors, alter, a few other details. Eh...that is as soon as I get the upload up here....

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